FOR XBOX 360
Kingdoms of Amalur features “5 distinct regions… 4 playable races, and 3 class trees with 22 abilities per tree.” The four playable races are the Almain (Civilized Humans), the Dokkalfar (Dark Elves), the Ljosalfar (Light Elves), and the Varani (Nomadic Humans). The player starts off as a “blank slate”, but can afterwards choose a class among the three available in the game, which are called Might, Finesse, and Sorcery; they correspond to the fighter, rogue, and mage classes respectively. The player can invest in a skill-tree system to unlock various “destinies”,[clarification needed] which act as the class system for the game. Combat is based on the timing of button presses, similar to an action RPG, with occasional quick time cutscenes like those in the God of War series. The combat includes a new rage system known as fate which allows players to enter a berserker state called “Reckoning Mode” to quickly dispatch a number of enemies, earning an experience bonus. The player can also “Fateshift” a single enemy during this state which will allow them to perform a brutal finisher following the rapid pressing of a random button, this will also dispatch all other enemies weakened during this time. The player has the ability to interact with all NPC’s and most items of the environment including swimming.
In SSX, players take on the role of a member of a team seeking to snowboard down a variety of real-world mountains, such as in the Himalayas and the Antarctic. Gameplay includes helicopter drops, avalanches, and the use of wingsuits.
The mapping and level design for SSX is different from previous entries in the franchise, featuring more open world gameplay and fewer barriers or invisible walls. EA Canada used geotagging data borrowed from NASA to generate 28 mountains from about nine existing mountain ranges around the world. This data was only used as the basis for the level design, and the developers created their own terrain on top of it. Players will be able to use helicopters to travel to various locations on the individual mountains. The game features mountains from the Canadian Rockies, Alaska, Patagonia, Antarctica, the Alps, Africa, the Himalayas, Siberia, and New Zealand.
Footage released on June 5, 2011 showed pre-alpha gameplay. Appearing in this and subsequent footage were helicopters, objectives, a new turquoise user interface, much more extensive maps (with increased graphical innovations such as improved shadowing and snow-spray), the return of the “combo” system allowing the build-up of trick points, commentary, dialogue, races, trick point competitions and graffiti.
The game focuses heavily on multiplayer combat, including various online game modes with up to 4 player split-screen and 16-players online. For example, the Nuke Mode is a new online game mode where you choose a faction to play against an opposing faction. In this mode, each faction has a giant metal statue that is being held in the air by a helicopter, which the opposing team must try to destroy. In order to destroy these statues, the player must abduct the enemy team’s leader, then sacrifice the leader to a missile launcher that will, in turn, launch a nuclear missile.
The person who sacrifices the leader and launches the missile has to control it to hit the opposing teams statue in the air. In order to win the opposing team has to repeat the process 3 times before the statue is destroyed for a team to win. There are four factions: the Clowns, the Dolls, the Skulls, and the Holy Men. The former having been announced as being inspired by Sweet Tooth and Dollface respectively. The latter are led by Mr. Grimm and the Preacher respectively.
The game has nothing to do with previous Twisted Metal installments, being a new universe altogether. Except some of characters names are the same.
New selectable vehicles in the game include Reaper (a motorcycle), Roadboat (a car that looks similar to a Cadillac), Death Warrant (a fifth-generation Ford Mustang), Vermin (a rodent catcher van), Meat Wagon (a medical 1959 Cadillac Miller-Meteor Combination Car), and Talon (a helicopter). The game, of course, has Sweet Tooth’s iconic ice cream truck, which transforms into a mecha-robot for its special, similar to Sweet Tooth’s special in Black. Axel (a vehicle consisting of two giant wheels) also returns as a pre-order exclusive. There are also cars that were announced at comic-con 2011 such as Shadow (a hearse), Kamikaze (a Japanese themed sports car), Darkside (a semi truck), Juggernaut (an 18 wheeled semi truck), Warthog (a pair of tank treads with the body of a station wagon strapped to the top), Roadkill (a junker with hot rod flames), and Outlaw (a police SUV). Drivers and cars are interchangeable in this game. There is a “paint shop” that allows players to customize the appearance of each vehicle. This was hinted at in another interview with David Jaffe. New weapons include Sniper Rifle and Shot Gun.